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Project 2:  Still Rendering with Materials, Lights, Camera Views with Site Context
 

The second project involves the production of photorealistic still rendering of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualisation work would be assessed on the types and ways materials are used, types of lights and effects used to set up the scene, setup of appropriate camera views for rendering and skills of using post-production tools to enhance the visual outcome. 

 

3DS Max Renderings

Work in Progress

Create contour by rhinoceros and trim a hole on it as my design is underground. Separate the river part and ground part to render it with different materials.

Smoothen the contour by "drape" .

open a hole by edit poly, and adjust the size of it.

Add in the materials and generate the grass by grass generator.

Add the materials for retreat house, select the boundaries for grass.

slot it into landscape and generate grass on it.

Add in the downloaded trees, and change the maps opacity.

Apply the daylight, set it to mr sun and mr sky.

Set the cameras.

Create sky by environment and effect, bitmap and materials.(no photoshop edited)

Image sharpen by wix automatically =(

Exteriors

Interiors

Work in Progress

Add the funiture and decoration, put the materials for them
After that, apply the material of interior walls and floor.

Add the funiture and decoration, put the materials for them

Adjust the glossiness of materials to achieve realistic result.

Adjust the intensity of sun and change the render option
to daytime interior. Exposure and arperture is also important.

Off the daylight system, to apply the artificial lights.

Apply the free spot light at the ceiling and change it to warm,
apply the materials of walls and ceiling as well.
 

Apply the target light to enhance the atmosphere
reflectivity of piano is considered

Apply the material to the furniture.

Adjust the shadow, and check missing shadow to improve
the result.

put the cameras, apply lights to the exterior.

Renderings

© 2013 by Kee Yu Xuan

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